Sourcing Guide

Types of Designers

There are four types of people who apply to Hack4Impact as Product Designers.

  1. Front-end and UI/UX skills
  2. UI/UX skills only
  3. Front-end only
  4. Art/Design interest

Most chapters may not quite have the natural capability to mentor and foster budding designers (i.e. types 3 and 4) but can advocate and support them through national resources and a PM that is willing to put in the extra effort. On any team, having one designer can get lonely, and especially when the designer is new to UI/UX, having a PM that has some interest or knowledge in UI/UX would definitely help. What's important to gauge for is how willing and available an applicant is to learning new technologies, tools, and frameworks.

The Recruitment Process

Step 0: Identify design communities and student organizations on campus. Reach out to professors teaching UI/UX classes and ask if they could advertise to their classes. Related departments and majors that may be good starting places include Graphic Design, New Media, Cognitive Science, Information Sciences, Industrial Design, and Product Design. In the process of recruiting for Software Developers, there are likely going to be a few CS majors interested in or already have done UI/UX work.

In the introductory paragraph, make sure to note what designers roles will be, what teams are open for them to be working on, and any other notes

  1. Make a general application (same as Software Dev at least partially)

  2. During the interview split it into two parts

    Part 1: Background Questions

    Part 2: Design Interview Options:

    What Is The UX Design Process? A Complete, Actionable Guide

    For all of these, the main point is to see if the designer can do a short version of the standard design process (user research, low-fidelity iterations, etc.) and communicate their decisions clearly. They should think of this as a mini case-study with lo-fi prototypes.

    What's important for these options is to note and probe the applicants for deeper answers as to why they're making their design assumptions and decisions. As well, questions on the interviewer side should push the applicant's thinking and It's okay if they backtrack and change their mind on things, it's just important to see that they're thinking about the user! Applicants should be able to showcase the ability to ask qualifying questions to better understand the problem, apply empathy, and synthesize clearly their understanding of it.

Things to Consider During Recruitment

Every chapter has their own considerations and values when it comes to recruitment and applicant selection. Here are a few to take into consideration especially when it comes to designers.

*note: for a virtual semester, it will be difficult to do a design whiteboard challenge but alternatives could be